![]() ![]() However, they will be considered separate, and therefore are not able to see each other, work together, or share drops between groups.Ĭlearing: Upon defeating the mega boss of a particular zone, a teleporter will become active which, if used before running out of time, will exit the area without displaying the "mission failed" message. As such, multiple alliances may enter the same area, commonly known as an instanced battlefield. Reservation: An area does not become reserved as it does with Limbus. This is based on the day that the Remnants Permit was purchased, not the day that the character entered Remnants, so it is possible to enter a Salvage area twice in one day if the character has a pass that was purchased on a previous date. Reentering: You may obtain another Remnants Permit after midnight JST. HP and MP are fully restored for the entire group after using the teleporter. Reraise status is not lost when teleporting. When one player activates it, all other players will be warped to another level (including dead players). Using teleporters: There is a white teleporter on every level that transports players to the next level. Additionally, the alliance will not be able to enter if any member of the alliance is holding cells from a previous Salvage run, or if any member of the alliance is in Alzadaal Undersea Ruins but not in proximity to the door. If a member of the alliance is without a permit near the door, the entire alliance will be unable to enter until he/she leaves the alliance, zone, or obtains a permit. All members of the alliance need their own Remnants Permit to enter. ![]() Entering Salvage works much like entering Assault: one person clicks the door and proceeds through the dialog to start the mission, then everyone in the alliance that is in the zone, in proximity to the door, and is holding a Remnants Permit is warped in. No time extensions are available.Įntering: Upon entering, the Remnants Permit is lost. Time: Unlike Dynamis and Limbus, you are limited to a set time of 100 minutes in Salvage. Maximum Number of Players: 18 (one full Alliance) Another option is to enable the Nyzul Isle Staging Point Runic Portal in Alzadaal Undersea Ruins and use the Hall of Transference from Aht Urhgan Whitegate.Unlike other zones, you may only do Arrapago Remnants once per Japanese Midnight regardless of Rhapsodies of Vana'diel completion.Once acquired, the Nyzul Isle Staging Point is by far the fastest way of reaching Salvage dungeons.The Remnants Permit will allow you free access through the NPC gatekeepers to Alzadaal Undersea Ruins. After obtaining the Remnants Permit, you must make your way to Alzadaal Undersea Ruins, accessible through multiple entrances in Caedarva Mire and the Bhaflau Thickets.The Assault Points must come from a single Assault area (points from different areas cannot be combined). This key item can be bought from Zasshal in Aht Urhgan Whitegate in exchange for 500 Assault Points. Entry to Salvage requires a Remnants Permit.To enter Salvage areas, you must have completed Treasures of Aht Urhgan Mission 17 and be level 65 or higher.A powerful force known as the Pathos of Alzadaal limits the abilities of all who enter, making them easy prey for the hordes of fiends waiting in the shadows. However, this will not be as easy as it sounds. The main objective of Salvage missions is the exploration of the archaeological remains of four newly opened areas ( Zhayolm Remnants, Arrapago Remnants, Bhaflau Remnants, Silver Sea Remnants) and the eradication of the demonic beasts that rule their deepest depths. The Treasures of Aht Urhgan expansion pack introduced a myriad of new battles-from the quick missions in Assault, to the citywide skirmishes experienced in Besieged, to several new exploratory missions offered in Salvage.
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